Game



April 29, 1924. 1,4920% A. CGRNELL AL GAME Filed Aug. 9'. 1921 4INVENTOR. SLLYN CDHNELL (-IRAM C, @AZEN ATTORNEY Patented Apr. 29,1924s.,

ALLYN CORNELL AND I-IIRAM C. HAZEN, OF SAN DIEGO, CALIFORNIA.

GAME.

Application filed. August 9, 1921. Serial No. 490,839.

./"0 all whom it'mogz concern:

Be it known that we, ALLYN Connnnn and llnnur C. Haznn, citizens of theUnited States, residing at San Diego, in the county of San Diego andState of Galifornia, have invented a certain new and useful Gt111(3,'01fwhich the following is a specification.

Our invention rclatosto a game, more pa rti .-ularly a parlor game to beplayed by two persons and it is in the form of a board and withcontesting members to be played from opposite sides of the middle of.said board, and the objects of our invention a re: lirst, to provide anintensely interesting game of this class; second, to provide a novelgame and a novel way of playing said game; third to provide a game whichis a representation of banking and the ways of keeping the money fromthe bank; fourth, to provide a game of this class in which the placingof the members is a matter of strategy by the playersandfifth, toprovide a game of this class which is very simple and economical toconstruct, easy to learn to play, interesting and instructive.

With these and other objects in view as will appear hereinafter, ourinvention consists of certain novel features of construction, cnnbination and arrangement of parts and portions as will be hereinafterdescribed in detail and particularly set forth in the appended claims,reference beinghad to the accompanying drawings and to thecharacters ofreference thereon which form a part of this application in which:

Fi ure 1 is a- )lan view of the board Fig. 2 is a plan view of one oftheplaying members termed th Cop;-Fig. 3 is a plan view of another ofthe playing members termed the Push penny and Fig.4 is a plan view ofone of another playing member termed the Thief. 7

Similar characters of reference refer to similar parts andportionsthroughout the views of the drawings.

The board, cop, push penny and thieves are preferably made of thickpasteboard but may be made of any material as desired and are printed onone side as shown.

The board 1 is provided with the words Push penny on opposite ends,which is the name of the game. The board 1 is also provided wlth fortylarge squares 1*. and

with sixty-three small squares 1 positioned at the intersections of thelines at the sides of the large squares l and arranged as pital andsections 1 First aid, there being one of each on each side of the middleof the board. It 15 also provided with two large sections 1 on each sideinterposed between sections 1 and 1 which sections are designated Jail.It is provided in the center with a circular section l which isdesignated Cop and with a section 1 on opposite sides thereof on themiddle line which are. designated Bank and with a section 1 at oppositeends in the middle which are designated Pocket. The sections 1 1", and 1are circular in form. Used in connection with the board are thefollowing members: the cop member 2 as shown best in Fig. 2 of thedrawings being arectangular member with the representation of a copthereon, there being only one of these, a push penny 3 as shown in Fig.3 of the drawings, of which there are two of different color, the onefor one player and the other for the other player and fourteen thiefmembers 4 with the designation of a person in striped clothes and theword Thief thereon. There are seven of these for each player, makingfourteen, seven be ing of a difierent color than the other seven, sothat they may be readily distinguished by the players.

The push penny member 3 ma T be moved in any direction following thelines upon any of the unoccupied small squares 1 and moved one square ineach turn. The push penny cannot jump other members but can be jumped byany of the, opposing members except the opposing push penny. The thiefmember a can be moved in any direction following the lines upon anyof'the small squares that are unoccupied, one square in a turn. It canjump any of the opposing members immediately upon moving into anadjacent square if there is an unoccupied square next beyond theopposing thief member in a straight line. Any members jumped by a thiefmust be placed in either the first aid or hospital sections on the boardon the. jumpers side at his choice. A thief can be jumped by any of theopposing thieves and the cop member and if jumped by the cop by eitherplayer but must jump any member It is provided near each corner ormembers placed in such a manner that there isa vacant square or squaresnext beyond'in straight line. The movers opponent must jump the cop overthe rnovers member or any other member or members eXposed by the move insuch a case. If there is choice of jumps the player using the copchooses the way the cop jumps. Thieves i-impedby the cop are placed 111the jail 0f the opposite side. The thieves may escape from the jail,first aid, or hospital the small square in front of the same isungocupied.

The game is played as follows: the cop member 2 is placed on the copcircle 1 on the board, the push. pennies are then placed at therespective ends of board on the pockets 1 and each player lines hisseven thieves on the seven small squares that" form the third rowfromthe middle of the'board,

counting the 'middle row, on his side of board. The game is started byone of the players moving one of the thieves or his penny in anydirection following the hnes upon any unoccupied small' square adjacenttothe movedthief or push penny, one square in turn. Upon moving into asquare adjacent to an opposing thief or push penny a thief mustimmediately jump the opposing member or members following the lines incase the square or squares next beyond is unoccupied. If the square nextbeyond an opposing member is occupier the opposing thiefautomaticallyjumps the exposed member or members. A; jump. does notcount as a turn. A thief umped by an opposing thief is placed in eitherthe first Ftll or hospital of the jumping side-at the discretion of thejumper. If a'player moves a memberin front of the cop a in such a manneras to expose the member, the opposing player must jump the cop over theexposed member or members. In the; event there is a choice of jumps theplayer using thencop has the choice. The cop member can jump but cannothe jumped and cannot be moved by either player encept tojump an-' otherii ember as hercinbe 7 re set forth A thief may escape from the firstaid, hospital or jail if the small square in front of the gate isunoccupied, by moving onto the small" square, the move-counting as aturn in playing. The push pennies cannot juinp,

In order to win, a player must either ump the opposing push penny orplace his ownpush pennyv inone of the banks 15 on either side. v r

Though we have shown and described a particularconstruction, combinationand arrangement of parts and portions, we do not wish to'be limited tothis particular construction, combination and arrangement but desire toinclude in the scope of our invention the construction, combination andar- It. obvious thatwith'this construction there is provided a parlorgame which very interesting and instructive; that a great deal ofstrategy must be used on the part of the players to win; that thereare aplurality of points to watch with each play and requires considerableconcentration and fore-thought. 7

Having thus described our invention what'we claim as new and desire tosecijire by Letters Patent is:

1. A game apparatus including, a board divided into a plurality ofsquare sections, aiplurality of small squares positioned at theintersections of the lines of said largesect-ions; a large rectangularsection at each corner of the board, a central cop section, two jailsectionsnear the opposite ends near the middle on opposite sides of saidcop section, two pocket sections at the opposite ends outside of saidjail section, a cop block member, push penny members and seven thiefmembers for each player on opposite sides. I V

2. A game apparatus including aboard divided into a plurality of squaresections,

a plurality of small squares positioned at the intersections of thelines ofsaid large sections, a large rectangular section at each cornerof the board, a-central cop section,

two ail sectionsnear the opposite ends near the middle on opposite sidesof said cop sece tion, two pocket sections at the opposite ends outsideof said jail section,and a plurality V of game members movable on saidboard,

3. A'game apparatus including, a board divided into. -aplurality ofsquare, open sections, a plurality of small squares positioned at theintersections of thelines of said open sections, a" large, -rectangularsection at each cornerof the board, a central section, two jail ectionsnea r the opposite end near the middle on the opposite side of saidcentral section, and a plurality of game members movable on said board;

at. A game apparatus,including, a board" divided into a'plurality' ofsquare, open sections, a. plurality of small squares positioned at theintersect-ions of the lines of said open sect ons, a} central copsection, two jail sections near the opposite end near the middle-on theopposite sides of said cop section,'two pocket sections at the oppositeends outside of said jail sections, and thief, cop and push pennymembers movable on said board. e

In testimony whereof, we have hereunto set our hands at San Diego,California, this lth day of August, 1921.

ALLYN CORNELL, HIRAM c. nix-nit

